Metal Gear Solid 2 Sons of Liberty Button Sensitivity
This is a manual listing of games believed to support pressure level-sensitive face buttons.
- Controllers with pressure-sensitive face buttons support
- Xbox OG Controller
- DualShock 2
- DualShock three
- Force per unit area-sensitive buttons are mostly used for
- Acceleration: cruise vs full speed
- Turning: partial turns vs full turn
- Braking: partial slowdown vs full brake
- Movement: creep vs normal walk or normal walk vs run
- Jumping: curt jump vs long jump
- Shooting: aim vs instant shot
- Zooming: quick zoom vs slow zoom (useful for sniping or map zooming)
Contents
- i Games
- 2 Emulation
- 2.one Xbox Emulation
- ii.2 PlayStation ii Emulation
- 2.3 PlayStation 3 Emulation
- 2.4 Nintendo DS Emulation
- 2.five Arcade Emulation
- three Other data
- 4 References
Games [edit]
Game | State | Notes |
---|---|---|
Grand Theft Machine | Custom config. Requires reWASD application to run. Uses the pressure sensitive buttons to control acceleration. | |
Grand Theft Auto two | Custom config. Requires reWASD application to run. Uses the pressure sensitive buttons to control acceleration. | |
1000 Theft Machine III | GInput mod. Enables pressure sensitivity for DualShock 3 controllers or controllers which can emulate its behavior. Uses the pressure sensitive buttons to control dispatch.
| |
M Theft Auto: Vice City | GInput mod. Enables pressure sensitivity for DualShock 3 controllers or controllers which tin can emulate its behavior. Uses the pressure sensitive buttons to command acceleration.
| |
M Theft Auto: San Andreas | GInput mod. Enables force per unit area sensitivity for DualShock iii controllers or controllers which can emulate its behavior. Uses the pressure sensitive buttons to control acceleration.
|
Emulation [edit]
Xbox Emulation [edit]
Game | State | Notes |
---|---|---|
Dead or Alive 3 | The game utilizes the Xbox controller'southward pressure sensitive analog buttons to allow shortcuts in performing sure moves, making the controls lenient to let players new to the series to conform to gameplay.[2] | |
Dead or Alive Xtreme Beach Volleyball | Controls the size of jumps in the puddle jumping mini game.[3] | |
The Elder Scrolls III: Morrowind | Native support. Force per unit area is defining how high character will spring. [4] |
PlayStation two Emulation [edit]
Game | State | Notes |
---|---|---|
Champions of Norrath | Pressure-sensitive aiming.[4] | |
Mad Maestro! | Correctly timing push button presses is a huge part of the gameplay, simply the pressure sensitive buttons add another layer. Each prompt has three levels of force per unit area and y'all accept to hitting the push button with the correct corporeality of force to succeed.[iv] [5] | |
Bravo Music: Christmas Edition | Correctly timing push button presses is a huge part of the gameplay, merely the pressure sensitive buttons add together another layer. Each prompt has 3 levels of pressure and y'all have to hit the button with the correct amount of force to succeed.[four] [5] | |
Capcom vs. SNK ii: Marker of the Millennium 2001 | Native back up.[4] | |
Crazy Taxi | Native support.[4] | |
Driving Emotion Type-South | Native support.[4] | |
Gran Turismo 3: A-Spec | Uses the pressure sensitive buttons to control acceleration.[4] | |
Gran Turismo 4: Prologue | Uses the pressure sensitive buttons to command dispatch.[4] | |
Gran Turismo four | Uses the pressure level sensitive buttons to control dispatch.[4] | |
Grand Theft Motorcar III | The pressure sensitive buttons are used when driving. Press lightly to slowly cruise down the street, and keep information technology pressed difficult to accelerate to the maximum speed.[five] | |
One thousand Theft Auto: Vice Metropolis | The pressure sensitive buttons are used when driving. Press lightly to slowly cruise down the street, and keep information technology pressed hard to accelerate to the maximum speed.[5] | |
Thou Theft Car: San Andreas | The pressure sensitive buttons are used when driving. Printing lightly to slowly cruise down the street, and keep information technology pressed hard to accelerate to the maximum speed.[v] | |
MLB The Show | Native back up. The harder you press, the more aggressive you throw or swing.[5] | |
Metal Gear Solid 2: Sons of Liberty | Pressure sensitivity was used for the aiming and shooting mechanics. Press the fire button lightly to agree up the gun without firing. Permit go lightly to put downward the weapon without shooting. The mechanic works slightly differently sometimes depending on the weapon equipped.[5] | |
Metallic Gear Solid 2: Substance | Pressure sensitivity was used for the aiming and shooting mechanics. Press the fire button lightly to hold upwardly the gun without firing. Allow go lightly to put downward the weapon without shooting. The mechanic works slightly differently sometimes depending on the weapon equipped.[four] | |
Metal Gear Solid 3: Snake Eater | Pressure sensitivity was used for the aiming and shooting mechanics. Press the fire push lightly to concord up the gun without firing. Let go lightly to put downward the weapon without shooting. The mechanic works slightly differently sometimes depending on the weapon equipped.[iv] | |
Metallic Gear Solid 3: Substance | Pressure sensitivity was used for the aiming and shooting mechanics. Press the fire button lightly to concur up the gun without firing. Let go lightly to put downwards the weapon without shooting. The mechanic works slightly differently sometimes depending on the weapon equipped.[4] | |
Okami | The drawing mechanic - the pressure determines the thickness of the line y'all describe.[5] | |
Silent Hill 2 | Melee attacks are dictated by the pressure sensitivity.[5] | |
Silent Colina iii | Melee attacks are dictated by the pressure sensitivity.[5] | |
Space Fishermen | Native back up.[4] | |
Star Ocean: Till the Finish of Fourth dimension | One item in the game, the Dragon Os Flute, utilizes the pressure sensitive buttons. Playing certain melodies on them depends on how hard or low-cal you printing the buttons. [five] | |
The Bouncer | The pressure sensitive buttons are used to enact either potent or weak attacks using one push button.[4] | |
Zone of the Enders | Native support.[iv] |
PlayStation 3 Emulation [edit]
Game | State | Notes |
---|---|---|
Armored Core four | Native support.[4] | |
Metallic Gear Solid iv: Guns of the Patriots | D-pad allows zooming during cutscenes.[6] | |
WipEout Hd | Uses the pressure sensitive buttons to control acceleration.[4] | |
Zen Pinball | Native support.[6] |
Nintendo DS Emulation [edit]
Game | State | Notes |
---|---|---|
Metroid Prime: Hunters | The touch screen features 4 different touch-sensitive buttons that you can press to switch betwixt your available weapons, and to switch between Normal and Morph Ball Modes.[seven] |
Arcade Emulation [edit]
Game | Country | Notes |
---|---|---|
Arm Champs II | Native support.[4] | |
Sonic Boom Heroes | Native support.[4] | |
Sonic Blast Man | Native support.[4] | |
Sonic Blast Man: Real Puncher | Native support.[four] | |
Street Fighter | Native back up.[4] | |
KO Punch | Native support.[four] |
Other information [edit]
- GiantBomb'south List - Games where pressure sensitive buttons play an of import part.
References
- ↑ ane.0 i.ane i.2 Was somebody able to make DS3-style in GInput work via DSHIDMini yet?
- ↑ Dead or Alive 3 - Fandom
- ↑ Games that utilized force per unit area sensitive buttons
- ↑ 4.00 4.01 iv.02 iv.03 4.04 4.05 iv.06 4.07 4.08 4.09 iv.10 4.11 4.12 four.13 4.14 4.15 4.16 iv.17 4.18 4.xix iv.20 4.21 4.22 4.23 GiantBomb'southward List - Games where force per unit area sensitive buttons play an important part.
- ↑ 5.00 v.01 5.02 five.03 5.04 5.05 v.06 5.07 v.08 five.09 five.ten 10 Older PlayStation Games That Actually Used The Force per unit area Sensitive Face up Buttons
- ↑ 6.0 vi.i GameFAQs - What games depended on force per unit area-sensitive buttons?
- ↑ Metroid Prime number Hunters: First Hunt/Controls
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